Syllabus
Objectives
I really like Professor Dahlin’s description of his operating systems course:
“The crosscutting theme in this course is providing abstractions above imperfect hardware to make it usable by programmers and users. At the end of the course, students should understand a set of abstractions (concurrent programming, virtual addressing, memory protection, caching, transactions, …) that are useful in many large-scale software systems not just OS kernels. More important than memorizing specific abstractions used in operating systems of the past, students should understand these abstractions well enough to synthesize their own abstractions when faced with new problems.Another important goal of the course is for students to understand the computers they use and on which they build their applications. A student graduating with a CS degree should believe “there is no magic”: they should be able to describe the chain of events that occurs when they hit a key and cause a letter to appear on the screen from the register level (or logical gate level or transistor level) to the system architecture level to the operating system level to the application level. This is philosophically important, but it is also of practical interest to developers who need to figure out how to make a system do what they want it to do.”
Goals
- to develop the ability to read (and apply) program specifications and technical documentation.
- to develop the ability to meet coding deadlines
- to acquire a good understanding of the structure of operating systems including
- processes
- threads
- scheduling
- process synchronization
- deadlocks
- memory management
- virtual memory
- file-system interface and other I/O
- gain basic core competencies in kernel development. This includes extending a barebones kernel to include executing user processes, paging, and file management.
- develop abilities to critically compare operating systems and assess emerging technologies.
Readings
- Operating Systems: Three Easy Pieces by Remzi Arpaci-Dusseau and Andrea Arpaci-Dusseau.
- Additional online readings assigned in class.
Programming Projects
This is a programming intensive course.
I hear and I forget. I see and I remember. I do and I understand. — Confucius
This semester we will be working through a variety of programming projects. In 305, the architecture class, you gained experience with the C programming language. The first project of this course is intended to refresh your memory of C.
The rest of the projects are related to system programming and operating systems. It is important to read and understand all the supporting documentation for the projects as quizzes will have questions that require detailed knowledge of them.
The projects will be challenging. The programming labs are time intensive and you should plan your class schedule accordingly.
Projects can be developed on your own computer using Ubuntu 18.04. Projects will be graded based on how they run on Ubuntu 18.04. Be sure to test your code on this environment before submitting it.
Projects are due anytime on the due date. That is, if the due date is on a Saturday, you can submit the project up to midnight Sunday. Projects turned in by 8am the following day will likely incur a 7% penalty. Projects turned in between 8am the following day and midnight will likely receive a 15% penalty. Students unable to complete a project due to illness or family emergency should contact me as soon as possible.
Cooperation versus cheating
The lab you submit must be your own work. There will be opportunities in class and in our Slack channel to discuss the projects in a general way with fellow students, but you may not examine anybody else’s code. Sharing code on programming assignments is a form of academic dishonesty. Significant similarity of notation or form between submissions of different students or between a student’s work and solutions found on the web will be regarded as evidence of academic dishonesty. Also, you also should not google and find lab solutions for any similar course. Googling for general information is fine and encouraged.
You should not look at the written work of another student. This includes code and sketches of a solution drawn on paper or whiteboard. Having a discussion while one person is looking at written material is also not appropriate. When you are discussing the project with another student you should not be writing anything down, recording the conversation, or using a computer. Remembering what a person said without these aids is some indication that you actually understood the material.
As I mentioned, this is a programming intensive course, and I expect students to make a good-faith effort to complete the programming assignments.
Teams
During the first day of class, all students will be assigned to permanent teams. Throughout the course, teams will both take team tests and participate in joint activities. Team performance will be one component of your final grade.
Grading
Grading is based on a method developed by Professor Lee Sheldon at Indiana University. It is based on obtaining experience points (XP). The number of XP determines what level you are at. You start the class with 0 XP at Level 0. The level you obtain at the end of the semester determines your final grade. Here is the chart:
I differ from Professor Sheldon in offering students options on how to accumulate XP. There will be opportunities to earn at least 2350XP during the course. This gives each individual some flexibility in what tasks to do. You gain XP working individually, with a partner, and with your team.
If you are at Level Zero when midterm grades are due I will report your work as unsatisfactory.
Activities
Programming Projects – 850XP
There will be 4 or 5 programming projects involving Intel assembly and C. Each project will be worth between 50 and 250XP. Here is the current list of projects (which is subject to revision). The estimated difficulty level is on a scale of 1 (most easy) to 5 (most difficult):
- Lab 0: Transpose (C warm-up) [difficulty: 1]
- Lab 1: Bootloader (demo in class) [difficulty: 2]
- Lab 2: pipes and shared memory fibonacci [difficulty: 2]
- Lab 3: Simple Shell [difficulty: 5]
- Lab 4: parallel zip [difficulty: 3]
- Lab 5: Map Reduce (using threads and synchronization) [difficulty: 5]
- Lab 6: Hadoop and Map Reduce [difficulty: 4]
- Lab 7: TBD
OS Calisthenics (mostly in-class) – 800XP
There will be a variety of activities designed to help you learn the material. This range from walk-through programming examples (for ex., the Introduction to Processes walkthrough) to worksheets where you hand-simulate algorithms. Some are done with a partner and others with your team. The optional pre-semester programming projects are also in this category.
Quizzes and take home test- 450XP
There will be approximately 3 short multiple-choice quizzes given during the course. Each quiz will be taken individually, then, immediately after, the same test will be taken as a team. Each individual quiz is worth on average 50 points; each team quiz is also worth on average 50XP. You will have advance notice of these quizzes. In addition there will be one take home test.
Team Participation – about 75XP
Each student will rate the helpfulness of all members of their team. Individual team participation scores will be the sum of the points they receive from other members of their team. Each team member distributes 100 points to other members of the team. The average team participation score will be 75 points. The rater must differentiate some of their ratings (they cannot assign the same rating to all members).
Possible Con – 200XP
About midway through the course we will assess how the course is going and alter the requirements if necessary. For example, if people are finding the programming projects challenging we might reduce the number of them and add a final week student presentation similar to this Docker Con done in a previous class.
Announcements, discussions, and questions
I will communicate with the class via piazza and the course web page.
For questions about any aspect of the course including homeworks and labs, please use piazza rather than email. If you want you can tag questions as ‘private’.
You are responsible for checking your email and piazza every 24 hours and the web page at least weekly.
Avatar names, pseudonyms, noms de plume
During the first week of class I will ask you for your avatar name, pseudonym, whatever. This is the name that will appear on the Experience Point Google Spreadsheet that will be viewable by everyone in the class. If you wish to remain anonymous, don’t share your avatar name with anyone. On the other hand, if you would like recognition for achieving level 10 as an example (“a big shout out to tera miner for achieving level 10”), you can share your name. The decision is yours. To further protect the anonymity of those who wish to remain anonymous, the spreadsheet will also be populated by fictitious avatar names.
Accommodations for students with special needs
Any student with a documented disability may receive a special accommodation to complete any requirements of this course. If you are have a disability or believe you have one you may wish to self-identify. You may do so by providing documentation to the Office of Disability Services located in Room 203 of George Washington Hall (Phone: Voice 540-654-1266, Fax: 540-654-1163). Appropriate accommodations may then be provided for you. If you have a condition that may affect your ability to exit the premises in an emergency or that may cause an emergency during class, you are encouraged to discuss this in confidence with me and/or anyone at the Office of Disability Services. This office can also answer any questions you have about the Americans with Disabilities Act (ADA).
Academic Integrity
I assume you are an ethical student and a person with integrity. I expect that you will follow the university honor code (see http://cs.umw.edu/mediawiki/index.php/CPSC_Department_Honor_Code_Policy. Please use common sense and ask yourself what would a person with integrity do? To help you, I would like to make three comments related to this:
Plagiarism
Plagiarism means presenting some other person’s work as your own. This can mean using some other person’s words without acknowledging their source, or using some other person’s ideas. Copying another student’s work (homework or exam) is also plagiarism. Plagiarism will minimally result in an automatic zero for that submission.
Collusion
Collusion is unauthorized collaboration that produces work which is then presented as work completed independently by the student. Collusion includes participating in group discussions that develop solutions which everyone copies. Penalties for plagiarism and collusion will minimally result in an automatic zero for that submission.
Classroom behavior
I ask that you respect the other people in the class. I recognize that your life circumstances may require you to receive cell phone calls during class. If this is the case please set your cell phone on vibrate and discretely leave the class to accept calls. During tests, if you walk out of the classroom, or consult/display your cell phone, I will assume you are done with the test and collect your grading sheet.
Class participation
I expect students to attend classes regularly. That said, attendance is not taken and no XP will be awarded based directly on attendance. If you are going to miss a class, please be courteous and inform your team mates.
Schedule
The class schedule is posted on the course website.